Pathfinding project contain basic Ai behaviour like patrol, alert, attack, stand

Hi ,

just wondering what is the best way to create enemy behaviours with Pathfinding project.

Does Pathfinding project contain basic Ai behaviour like patrol, alert, attack, stand, for instance or is this something i need to either custom code of get behaviour tree to go along with this asset?

Any suggestion would be great.

Thanks

Daniel

Hi

No, that is not included. But you can check out these third party packages which provide that: http://arongranberg.com/astar/thirdparty