I have a use-case where I would like to find the path to an unwalkable tile, through other unwalkable tiles, i.e I need the seeker to ignore walkability and just pathfind a direct line to the end point. Is this possible? And how I can go about this?
On reflection I ended up changing the unwalkable nodes to a tag which the agents can’t traverse, and pathfinding that, as I think this will be better for me in the long run anyway.