I have two graphs :
- graph 0 layered grid graph with default penalty to 100001(debug value)
- graph 1 point graph with default value of 0 ( nodes are add in runtime)
When I ask for a path, I set tag penalties like so : default 999999, road 0
So my problem is, as show screens, my agent after a recalculation receives a path traveling inside graph 0 which have a high penality in place of graph 1.
My goal here is to have the default terrain ( graph 0) and have roads (graph 1)( or at least desired path) use before the ground.
I try multiple settings but no one work
Penalty view :
Good path before recalculation :
Problematic path :