I’ll use the Link scripts but I want to add the functionality to my custom UnitController script which is pretty much only using the Seeker’s path to move between points.
Any clues on what is needed to add this, like if there’s a Seeker callback which I can know when a Link is reached?
The RichAI divides the path into a sequence of partial paths, which are either just a normal path segment or an off mesh link. This is handled by the RichPath class.
I seem to make it work! After digging through the RichAI.cs I found that you’re using RichPath, so I’ve pretty much copied your NextPart/GetCurrentPart code.