Hi everyone!
I’m having an issue with my path not returning an error on destinations that the player can’t reach.
I’ve built my own UnitController based on the tutorials available and it works like a charm, I set the destination though a raycast into the world from the mouse.
Even though the location is not suppose to be reached the characther still moves to the closes point near it, I want it to give me an error so I can display a question mark indicator on the player.
I’m calcualting the path with the Seeker component
Thx everyone!