So I’m using a recast graph and I was experimenting with scaling my agents (the entire gameObject) and I noticed that when I made agents bigger, they could walk over stuff that they couldn’t before.
I take it that this is controlled by the Walkable Climb and Height variables on the Graph, but how does it work exactly?
Are those variables meant to represent what percentage of an agent’s transform they can walk under and climb?
So my Walkable Climb is at 0.5, does that mean my agent can climb over anything less than half it’s transform’s size?
My biggest question is:
Is there a way to make larger agents behave the same way as smaller ones on a graph?