I have a cached graph using the Recast graph. When the scene starts, the code will take objects in the scene that are supposed to be dynamic and add the NavMeshCut component at runtime.
After the scene starts, I am spammed with warnings “Skipping degenerate triangle”. The warnings stop after several minutes.
Issue 2: The scene runs at about 8 FPS, even after the warnings stop
As a test, I disabled the code that adds NavmeshCutUpdater, making no other changes. After doing so, my FPS increased to 37