Navmesh Penalty by Unity Tag

In a previous topic, a method of being able to use a raycast after a Grid Graph has been created to adjust its walkability/penalties was explored. Is there a similar option for Navmeshes made via the Recast Graph?


Yes. You can use the exact same code in fact. However note that the triangles may not line up with the regions that you want to adjust.

Oh, excellent, thank you, I will try that.