Navmesh Cutting Async

Hello,
I have a problem with Navmesh Cutting. I have a very large navmesh
and if I try to cut it my game freeze for about 2-3 seconds. Is possible to
do this asynchronously ? Or is possible to cut only specified Tiles from Recast
graph ?

Thanks
Matej M.

Hi

Sorry for the late answer.
It will only cut the tiles in which navmesh cuts have moved. You might want to reduce the size of your tiles to speed up the cutting process. Also try the latest version, a few versions ago a bug was fixed which could cause tile rebuilding (which is included in navmesh cutting) to be very slow for some tiles.
There is no support right now for asynchronous navmesh cutting I am afraid.