I’m not sure why they are doing this. This is my first time using the character controller.
I am using a seeker component and RVO avoidance with a grid graph.
I’m not sure why they are doing this. This is my first time using the character controller.
I am using a seeker component and RVO avoidance with a grid graph.
Hi
Make sure that the units do not collide with each other. If they have a Character Controller, make sure the agents’ layer is not set to self-collide in the Unity physics collision matrix.
Thanks Aron, that fixed it!