Hello there,
I seem to be having issues with multiple seekers in a scene.
I instantiate some AI at run time and sometimes, since they are randomly placed, they sometimes request a path at the same time and it looks like this is not something the pathfinder likes a lot. When that happens, i get many of the following message:
Canceled path because a new one was requested. This happens when a new path is requested from the seeker when one was already being calculated. For example if a unit got a new order, you might request a new path directly instead of waiting for the now invalid path to be calculated. Which is probably what you want. If you are getting this a lot, you might want to consider how you are scheduling path requests.
Coupled with some of these:
Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Canceled path because a new one was requested. This happens when a new path is requested from the seeker when one was already being calculated. For example if a unit got a new order, you might request a new path directly instead of waiting for the now invalid path to be calculated. Which is probably what you want. If you are getting this a lot, you might want to consider how you are scheduling path requests.
I am unsure what to do about this.
Thanks!