Multiple gravity directions?

I have a game that utilises multiple gravity directions and just realised that I can’t bake NavMeshes according to the normal of a certain mesh or surface. Can this pathfinder do this?

If you are unsure what I mean with “multiple gravity directions” take a look at this short video demonstrating the effect on a dice-like world.

Hi

You can use multiple grid graphs which are rotated along the cube sides.
Then you can use a graph mask to specify what graph you want to search (see documentation).

It is not possible to use a triangle based navmesh unfortunately.