Moving NPC after the event


Just checking my understanding here more or less. Imagine the scene, where the Player comes up to an NPC, have a conversation with him.
If I need that after that convo ends the NPC walks away to wherever, I should just rig him also with Ai Destination Setter and after the conversation just activate his own Target gameObject and that’s it?

A much easier approach would be to set the canMove property on the Agent to false, and back to True when the agent is finished with the conversation.


Yeah. Sounds better :slight_smile: