More then one Link2 connecting the same two Nodes

If I link two TriangleMeshNode by using more then one link2, the pathfinding will always default to the first one.

I understand why this is happening, I was wondering if there is a work around that didn’t involve making a more complex mesh.

I could modify the path after its been generated and the FunnelModifier has cleaned the path up a bit. any other ideas?

Disregard, I must have been tired.

The one on the left was closer to the target location, that’s why it always got picked…

How does one delete a post.