Do they make sense ?
If it is not how I can make Funnel and Raycast Modifiers to work better ?
I don’t know if they make sense. That depends on how long and complex the paths are.
Also note that deep profiling makes everything significantly slower.
Is there any optimization about it ? Without considering path complexity.
Well for the funnel modifier you can turn off ‘unwrap’ and ‘split at every portal’. For the raycast modifier you can lower the quality.
Hmm, so I can’t do that.