Hello, I am migrating the project to use A* Pathfinding Pro and have a few questions that I would like to ask.
(1) Is there anything similar to a NavMeshSurface component?
My project allows the player to dynamically placing a building on a terrain. Currently, all building prefabs will be attached with the NavMeshSurface component that baked and saved individual NavMesh data. This is very convenient since instantiating a prefab means all NavMesh data of that building is loaded together and works automatically without any extra effort.
I am unable to find a similar way to recreate this using A* Pathfinding. It seems that only 1 Pathfinder instance is allowed per scene. In this case, how am I able to record specific NavMesh data for a building and save it along with the prefab?
Moreover, I also notice that RecastGraph does not move the generated NavMesh data along with the game object. You have to press rescan to update it manually. There should be a way to hardly bind baked NavMesh data with a game object like Unity’s NavMeshSurface.
(2) Is it possible to adjust NodeLink2 width?
Unity has provided the NavMeshLink as a way to connect 2 separate NavMeshes together, and there is a field that you can specified width. However, I cannot find a way to configure this value with the NodeLink2 component.
Thank you very much for your help.