Hi guys, I have an issue with toggling off rotation on the RichAI component. I am using A* pathfinding pro in conjunction with UFPS and the behavior designer A* integration. At the same time as I toggle off RichAI rotation, I also set UFPS UltimateCharacterLocomotion ManualMove to true. While rotation is disabled and ManualMove is true I manually rotate the AI to face a certain direction. This works fine and looks good. The problem comes when I disable ManualMove and re-enable RichAI pathfinding. The AI will immediately rotate to the rotation it last had when it was following its calculated path. I’m not entirely sure whether this is being caused by A* pathfinding or UFPS. Hope someone has a suggestion for what I could try!
As for the context for why I need to control rotation manually is for AI patrolling (like Metal Gear Solid) where an AI would reach a waypoint, rotate to face a particular direction, wait a period of time and then continue on to the next waypoint.