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Manual Navmesh's cost

I bought A* Pathfinding Pro on Unity Asset Store.

I have a question.

Manual Navmesh’s cost on cpu and memory depends on size of map or number of verticles?

For example,
100m x100m size mesh with 10,000verticles and 1,000m x 1,000m size mesh with 10,000verticles need different cost?
(ofcourse, I assume lough movment on the latter case)


Number of vertices. It doesn’t care about the world-space size at all.