I bought A* Pathfinding Pro on Unity Asset Store.
I have a question.
Manual Navmesh’s cost on cpu and memory depends on size of map or number of verticles?
For example,
100m x100m size mesh with 10,000verticles and 1,000m x 1,000m size mesh with 10,000verticles need different cost?
(ofcourse, I assume lough movment on the latter case)