Hi,
I am planning for the startup of a new project and have good experience from trying your free product before, and would now like to try the full one , I have a few questions before I begin.
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Is there a smart way to manage “living” NPCs when the player is not close by? Say I have a village of Wandering NPCs that decide what to do and where to go randomly each day. Is there some smart way I can make sure they still “live their lives” when the player is not in the village? Or would that have to be a completely custom solution where I save/load AI data every time I leave the village?
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I want the player to be able to build whatever he wants, wherever he wants. That means he might accidentally block an NPCs way home with a new fence (for example). Is there any way to warn the player that he is blocking off an area or a path? Or does that need to be managed from each NPC? i.e if their path is blocked they deal with it somehow.
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Does your solution use its own grid when working in 3d? If so, would you recommend I use that grid when I build or move or is it recommended to leave that grid alone to just deal with A*?