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Make tiles unwalkable that don't have colliders


I wanted to make some tiles unwalkable that don’t have boxcolliders, but currently it seems that the navmesh will only detect tiles with boxcolliders unwalkable (and a margin around them). is it possible to change that so that some tiles without colliders can be treated the same?


Which graph type are you using?

I’m using a Grid Graph

Okay. Then you can take a look at this page:

In particular this section might be interesting:

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