LayerGridGraph with voxel cube procedurally generated terrain

How would the LayerGridGraph work with voxel cube procedurally generated terrain? specifically, I mean how would it handle going straight up a cube, and how does it know what animation to play ?

I tried to search on the forum, but didn’t find anything explicit about it, or found references to ramps and not straight going up cubes. I’ve also tried to figure it out from the documentation for the free version, but no luck and I don’t want to buy the Pro version unless I know it can support my case.