Lanes support with Grid/Navmesh?

Hello,

I wish to make Dota/LOL/HOTS/MOBA style lanes for my creeps so that creeps in one lane move on the center of a lane.
Similar to this:
http://www.hdwallpapers-3d.com/wp-content/uploads/2014/07/dota-map-hd-wallpaper-35.jpg

How can I achieve this?

Regards

Hi

You would use waypoints.
So e.g for the top lane, first you would send your units towards the top left corner, then when they get within a pretty large circle around that point you would switch the target so that they move towards the enemy base.

Would they respect other navigation types and avoid collision with player controlled units on a grid/navmesh?

Hi

Pathfinding does nothing to prevent collision with other agents. You can use a local avoidance technique for that (for example the one in the pro version or other systems such as UnitySteer).

Not sure what you mean by other navigation types.