IS there w way to see how long a path will take to traverse?(2D)

the title says it all. I’m working on a harvest moon/stardew valley type game. and I’m starting to work on NPC’s and I’m trying to figure out how to make sure NPC’s get placed right in the scene when a player loads it up. I can figure out how to make sure they are in the right scene with a string variable and time. but I’m not sure how to make sure that they are at the right spot in the path. so I’m wondering if A* has a good way to check how long a path should take with the current max speed. if so I should be able to deduce how far along in the path the NPC should be at any given time.

First time on this forum so obligatory sorry for any wrong filer/format issues. Thanks to anyone who can help with this one :smiley:

I guess the simplest thing to do would be storing the position of every NPC into the save file, then when the game loads up placing them at the stored position and calculate a new path for the destination.