Is there a way to display the path not close to edeg?

Hi Aron

i need display a path in the game. but the path i get from seeker is too close to the edge.

is there a way to move the path a little bit (only for display)


private void DrawLine()
    var lineRender = gameObject.GetComponent<LineRenderer>();

    var seeker = gameObject.GetComponent<Seeker>();
    var path = seeker.StartPath(start.position, end.position);

    lineRender.positionCount = path.vectorPath.Count;