Ignore obstacles

Hello, i am making a TD where my units can transform into ghosts.
They should be able to go trough my towers in this form.
Is there a way to ignore obstacles for x unit ?
(i cant just disable units collider because they still have to interact with bullets)

Im using AILerp for movements.

Hi

They cannot ignore obstacles, however you could create a new graph which does not include the towers. See Multiple agent types - A* Pathfinding Project
Alternatively, you could use tags to mark the towers, but that’s probably more work. See Working with tags - A* Pathfinding Project

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hey thx i just disabled the AILerp script and made my own movement while they ghost

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