Hello,
I am using RVOController.SetTarget to detect where a character will go, and I would like the game to only start moving the character after SetTarget has taken effect. According to the documentation, SetTarget takes effect on the next simulation step. How can I have the game detect when the next simulation step has started? Currently I am using something like “yield return new WaitForSeconds(simulator.DesiredDeltaTime * 2f);” to try to do so, but this seems very crude and hacky and I’d prefer to use a more robust solution.
Thanks!