I am making a game similar to RimWorld, where if an area
is walled off, I want that interior to be considered a room so it can have properties (does it have a roof, cleanliness, luxury etc).
I’ve written an entire system for this but its very dirty, however, I noticed A*PP already does rooms but calls it "areas"
.
Is there any way I could access the data of these areas
and use it for my own purposes (e.g. defining "rooms"
)?
The only problem is other than knowing the information about the areas
, I might have to slightly modify it - I have a tile which is a Door
, and a Door
is walkable however it should be treated by the flood-fill algorithm as a wall, so the algorithm can create rooms
, however agents should still be able to walk through a Door
.
How can I access the area
data, and how can I achieve the Door
functionality I mentioned? I assume I’d have to write a custom GridGraphRule
, or is there a simpler way?
Thank you!