I have a box collider around the creep. But when they are moving they move into each others colliders. I mean they overlap with each other.
I use the standard script that comes with A* path finding project to move the creep.
If I reduce the number of creeps in the game it won’t happen. I would like them to move without moving into each other.
I am using the free version of A* path finding tool.
Please reword the issue, providing your scripts, and screenshots of the issue with help dramatically in diagnosing a problem.
#1: Give a screen shot of your creep prefab #2: Screen shot of the issue in action #3: A copy of the main creep movement code #4: Context like (When this happens, what the desired behavior is)
I too am having this issue. My enemies all follow the path towards the target but will sometimes overlap at the end point, causing them to stay overlapped if they have the same speed.