How to make agent stick to navmesh

Hello,

I’m using the Follower Entity component and would like to disable gravity. However, if I disable gravity, the agent will float in the air. Is there a way to make the agent stick to the navmesh?

Also if I turn gravity on, I have issues where the agent will go on top of each other, which I don’t want.

No. Not built-in at least. Gravity is the primary way for the FollowerEntity to stick to the ground.

Make sure to adjust the Raycast Ground Mask on the follower entity, to make sure it doesn’t see other agents as part of the ground.

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