I need to know the node length so I can calculate whether or not the player has enough movement points to make a move in his turn. The GetTotalLength() function does not seem to correspond perfectly to the Length calculation seen in the completed path debug.
I went through the astarpath script in search of the calculation that provided the values for the length number in the debug but no luck! If there is some way I could grab the number that appears in the debug statement when the path is successfully calculated, that would be great.