I didnt find anywhere how you match this pathfinding with animator keeping local avoidance. I know there is the MovementUpdate method but dont know how should use it
I answered the email you also sent me. Hopefully you will be able to resolve it using that.
You may also be interested in the included script MecanimBridge.cs. It’s not included in any example scenes at the moment, but it does show a more complex example of how to integrate mecanim with a movement script.