Hexagon map(pathfinding)

I decide to make a simle game with AI. I have a hexagon map, player and target for my player.
I have a left and right borders on my map. Each row of my map has a diferent length. Is it possible to use your A* pathfinding in my game? If Yes, so how to use it? Should I create graph via script?
Thanks in advance.


Yes the package has support for hexagon graphs. This is a configuration option on grid graphs. It is easiest to configure in the latest beta:

For your game you will have to rotate the graph 45 degrees and you will have to place colliders on the sides of the map to block the additional nodes.