GraphUpdateObject support for Burst

are there plans to make GraphUpdateObject fully supported with burst? I’m on the latest Unity 2022 and latest beta version of AStar.

for example I’m using this to dynamically add penalties, except because I can’t use resetPenaltyOnPhysics, I cannot do it properly, some updates reset others.

In the docs of resetPenaltyOnPhysics, it says “Bug: Not working with burst”, same with updateErosion.