When I first started using this asset I was able to run a recast scan that would persist until I chose to delete it or replace it. I could push play and my characters would immediately start moving as they should on that graph. Now for some reason my graph seems to be deleting itself when I push play so my characters just stand there until I manually run the scan again. Exiting the graph does not allow the graph to return after I exit play mode either.
I have tried both with and without the “Scan on Awake” option but it doesn’t make any difference. I have updated several times since I realized that this was happening, hoping that it was just a bug that would get fixed in a later version. I’m on the latest beta version currently and have had no such luck.
I also noticed that I’m getting an “Object reference not set to an instance of an object” error on my scene’s main A* GameObject whenever I push play but I have not been able to track it down to anything specific in the settings. I have no idea what could be missing.
Is there any setting that would cause this behavior?