Hi, is there an equivalent for GetCurrentPath for FollowerEntity since it doesn’t use Seeker?
[GetRemainingPath
] GetRemainingPath - A* Pathfinding Project) may be what you’re looking for?
If you need the entire path from start to finish though, I think your options are slimmer; perhaps you’ll want to create a Path
yourself (rather than setting the destination directly) and then use SetPath
to have them traverse it, while keeping your original Path
variable to use however you need?