I have an enemy object that sets the player as the AI Destination Setter target. It calculates a path and follows the player just fine.
However if I have more than 4 copies of this enemy the game slows to a crawl, both in and out of the editor.
I’ve tried setting the pathfinding thread count to 8 as well as upgrading to Pro, but it’s still slow. I’ve also tried all of the suggestions from the doc as I can
https://arongranberg.com/astar/docs/optimization.html
It feels like only 4 copies should not be slowing things down this much. What else can I check?