Hey everyone. I just bought A* Pro earlier today and have been playing with it for the last 10 hours trying to adapt it to my code base and run well. Unfortunately, anytime I have the A* object with the Pathfinder component enabled in the scene, my framerate drops by over 50%. Also looking at the profiler, it looks like my editor loop takes 70-80% of the resources and is responsible for the spikes in my framerate. Strangely enough, the spikes down 50% FPS only happen when I move, and only when A* is enabled in the scene, sometimes alone, sometimes only when I add a 3 characters using AIPath. I can’t understand the inconsistency.
Also a side issue: the AI sometimes jumps upward when walking over a certain patch of land. Know what could be causing this?
Update to side issue: the AI was colliding with a trigger collider. I’m not sure why it would, as it being a trigger, shouldn’t AIPath ignored it’s heightmapping?
Here are my settings: