Hi, I’ve looked into this quite a bit, I am generating a recast graph, I have a staircase in a building that is steep. I can change the walkable climb to make the staircase walkable but this means my lower objects in other houses won’t have pathing around them. How can I force the stairway to be walkable and /or generate the recast graph on this staircase? I think I should use either a graph update object or recastmeshobject but I can’t get it to work.
Hi
This is not possible I’m afraid. The recast graph voxelizes the scene representation and then forgets about which objects the voxels originally belonged to. When it gets to the max climb setting it has no idea that it is looking at the stair.