Feature Request: IgnoreMasks for recast graphs

Hi,

I have some objects, like doors, which should be ignored during scanning, but I can’t give them different tags and layers than some objects which should be scanned. (If the object has ANY of the tags its included in the scan.)

I think the easiest way to use is to add some tags or layers which are ignored (If the object has ANY of the tags it’s not included in the scan.)

Edit: I added some logic in RecastMeshGatherer.cs in the FilterMeshes function. I’m currently using layers to include and tags to exclude objects, but I guess you could add some extra masks for both to retain backwards compatibility.

Best regards