Hello everyone!
Im currently working in a game with a friend, we are using A* Pathfinding, but for some reason. In his computer, the Path it’s not working. We both have the exact same configuration. (I just pushed and he pulled without changing anything), and we are both having different results when scanning.
- For example, that is my scan, and it does work fine. Where the blue section it’s the MousePlane and where I cast the raycast to define the path.
And my settings:
But he see it the other way (He changed the color, obstacle layer, and unwalkable when no ground while we were on a call to check what it could be, but even with the same ones, he had the same result)
And as you can see, the settings are that it should detect the MousePlane layer, however, it's not detecting it for some reason.
Another thing, when he check the unwalkable with no ground:
- Check: He cant walk at all
- Uncheck: He can walk on where there isnt a game object
I would highly appreciate if someone could give us a hint since I have no idea what could be happening hahaha