Erosion based on Tags instead of Walkabality

Is it possible to start erosion based on tag of an area instead of walkabality ? I have 2 kinds of areas with different tags. One area is unwalkable for a certain type of character. I’ve got this much working. I also want the character to swerve away the area it can’t walk on. What is the best way to do this ?

Hi

How do you generate those tags?
My suggestion would be to simply increase the size of whatever generates them.

I am generating tags based on Graph Update Scene components that I add through code based on vertices of the mesh. Increasing the size could work for me. But ideally, I’d like to have a 2nd tag with a high penalty. Any way to easily do that ?