A* Pathfinding Project

ECS + RVO Simulator


I know that ECS is not supported yet, but I’m wondering, what would be the easiest way to move entities via RVO?

I’m thinking about a hybrid aproach, by using a gameObject / transform as a guide + RVO controller.
But that seems to be an overkill.

Maybe there’s a way to submit position + velocity directly to the RVO simulator somehow and retrieve movement delta (just in theory)?



If you download the 4.3 beta version you can take a look at the lightweight RVO example. That example uses burst to interact with the RVO simulator for performance. Having an RVOController component is too slow if you have too many entities (ten thousand or so).


Cool, I’ll look into it. Thanks :slight_smile: