I’m working on pathfinding in my game an using AIPath was a great starting point. However, I noticed there are MANY features in it that I just don’t use such as gravity, autorepath, rotation.
Is it safe to effectively copy and paste AIPath code into a new differently named file to modify and use it - in a sense that I’m worried that if the A*PP recieves significant feature / performance upgrades and those upgrades are directly built into AIPath (or its parent script, AIBase), I might miss out on them?
How often does this file change, and would you say this is an okay thing to do, considering the asset is pretty stable and I feel like the code in said files has matured, or should I just inherit from AIPath and overload values?