Is there a fool-proof way of setting a RichAI’s rotation manually? I know that I can set
false and then just change the
transform.rotation. I do it like that to let my character look into a specific direction while it doesn’t walk a path.
But when I then set RichAI’s
true again (to let it follow the path correctly), the character seems to try first to snap back to the old rotation from before I did
enableRotation = false. It should accept the new
transform.rotation from the start, but I can’t set
RichAI.rotation because it doesn’t have a setter.