Debug Path not showing up in 2D game

Hello! I am trying to make a 2D, sprite-based game in the vein of old school RPGM games, and one of the thing that has bugged me the most is that the draw gizmos option on Seeker does not display debug path when I am working in a 2D enviroment. I am unsure if this is a layer issue or a lighting issue, is there anyway to address this?

Hi

Which version of the package are you using?
Could you show a screenshot?

Hey! I just realized I made some mistakes in the OP. I meant 2D games, not 3D. I am using 4.2.17 (Free)


This is my settings.
I can’t seem to upload a video. If you require one, I can upload it to youtube

Hmm. I cannot replicate this in the beta version.

So if you switch the scene view from 2D to 3D then the path starts showing up? No other changes?