Hello everyone! I am having a problem with the corridors.
I need the characters at the end of the path not to stick together (not to be in each other). I am not using local avoidance. There are many reasons. The main reason for this was in the original, I really like it.
The blue dots on the pictures are probably the coordinates of the end of the path? If the path is not reachable, is it possible to extract the coordinates? Then process them and put them back. This must be done before starting the movement. And if possible, then before the start of the movement of all characters.
Now I am using AiPath. AiLepr - this is how people do not climb the hill.
Is it possible to somehow solve the problem differently?