I have a enemy type which is running away from the player. How can I pick the farthest point from the player in graph?
Hi
You might be interested in https://arongranberg.com/astar/docs/fleepath.html
A simple solution (but that is kinda slow, and also ignored penalties) is to take the last element from PathUtilities.BFS. See https://arongranberg.com/astar/docs/pathutilities.html#BFS
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Thank you so much, I purchased pro version after testing free one. It deserves the price
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