- A* version: 5.2.5
- Unity version: 6000.0.31f1
Hello! I am using Unity ECS to code my pathfinding and I want to regularly check whether my agents can reach certain destination. I want to do this from systems or ideally also from jobs.
In Mono classes I would simply call PathUtilities.IsPathPossible(), but I think this is not possible to call directly from ECS system or job, as this method is relying on managed components which I want to avoid as much as possible.
What should be equivalent of PathUtilities.IsPathPossible() in pure ECS environment?
Thanks in advance for your responses!