Hi, We have serialization problem in start scene,If we use to save and cache mode.Can you suggest any advice to solve for it.
We are using 4.2.18 version.
2021.3.15 unity.
Caught exception while deserializing data.
System.Exception: Tried to deserialize a NodeLink2 reference, but the link could not be found in the scene.
If a NodeLink2 is included in serialized graph data, the same NodeLink2 component must be present in the scene when loading the graph data.
at Pathfinding.NodeLink2.DeserializeReferences (Pathfinding.Serialization.GraphSerializationContext ctx) [0x00130] in S:\HyperCasual\043CityHordeInvasion\Assets\Plugins\AstarPathfindingProject\Core\Misc\NodeLink2.cs:303
at Pathfinding.Serialization.AstarSerializer.DeserializeNodeLinks (Pathfinding.GraphNode[] int2Node) [0x00023] in S:\HyperCasual\043CityHordeInvasion\Assets\Plugins\AstarPathfindingProject\Core\Serialization\JsonSerializer.cs:729
at Pathfinding.Serialization.AstarSerializer.DeserializeExtraInfo () [0x00065] in S:\HyperCasual\043CityHordeInvasion\Assets\Plugins\AstarPathfindingProject\Core\Serialization\JsonSerializer.cs:717
at Pathfinding.AstarData.DeserializeGraphsPartAdditive (Pathfinding.Serialization.AstarSerializer sr) [0x0005e] in S:\HyperCasual\043CityHordeInvasion\Assets\Plugins\AstarPathfindingProject\Core\AstarData.cs:401
at Pathfinding.AstarData.DeserializeGraphsAdditive (System.Byte[] bytes) [0x00025] in S:\HyperCasual\043CityHordeInvasion\Assets\Plugins\AstarPathfindingProject\Core\AstarData.cs:368
UnityEngine.Debug:LogError (object)
Pathfinding.AstarData:DeserializeGraphsAdditive (byte[]) (at Assets/Plugins/AstarPathfindingProject/Core/AstarData.cs:378)
Pathfinding.AstarData:DeserializeGraphs (byte[]) (at Assets/Plugins/AstarPathfindingProject/Core/AstarData.cs:351)
Pathfinding.AstarData:LoadFromCache () (at Assets/Plugins/AstarPathfindingProject/Core/AstarData.cs:268)
Pathfinding.AstarData:Awake () (at Assets/Plugins/AstarPathfindingProject/Core/AstarData.cs:173)
AstarPath:InitializeAstarData () (at Assets/Plugins/AstarPathfindingProject/Core/AstarPath.cs:1364)
AstarPath:Awake () (at Assets/Plugins/AstarPathfindingProject/Core/AstarPath.cs:1256)