Can you use that for underwater enemy

so my questions is.
can i use that asset for underwater enemy “shark” that can’ go out of water?
that shark go to waypoints, like one waypoint on surface on waypoint down and one in the middle of ocean.?
and can it be a enemy? do i get script or?

:slight_smile:

anybody?

Hi

It cannot (without a HUGE amount of resources) be used for pathfinding in volumes (like water). Navigating on the surface or on the sea bottom would be fine, but navigating anywhere in between that is problematic (because the search space is so huge).

You could use a point graph to link it up, but it would have to be relatively low resolution to get enough performance. There are no included movement scripts for that kind of movement either.